But content doesn’t mean much if you cannot meaningfully interact with and use that content with the existing systems in game.įor example they recently talked about different weather that would be in game. ![]() I think the team is focusing on the easier achievable things, which is not a bad strategy really, but they seem really focused on content - as though they read these forums and realize everyone just bitches about wanting moar content. This is why the Sims focused on doing less, but doing it (in their mind) in much better fidelity. Everything built needs animations and interactions and magic to get Sims/folk to use them. This is the core of what makes the Sims great - and where Sims 4 has some points of excellence and some points of horrendous-ness.īecause that’s hard - you need to build an engine that makes player characters and NPCs behave believably, without behaving optimally and reducing challenge. But, they have been very indexed on making their building and modeling and avatar tools, which is cool, but I have yet to see any real autonomy/ AI or animation or gameplay. Paralives will likely need to get acquired by a major studio and be powered by a much larger team to really do what it is they are promising to do. But since we haven’t seen much gameplay in action I’m still awaiting news on how this develops. I’m also glad that they want to limit the amount of big paid DLCs they make. I love that they plan on base game seasons and pets and want to have a copious amount of gameplay for all life stages from the start. ![]() But I don’t care how good or bad graphics are if the gameplay is weak and that’s what I want to see most. But when they showed an updated Maggie last year, I felt they found a very nice balance between cartoony and realistic. Some people said they don’t like how the paras look and at first, I agreed. Their previews of paramaker and build mode look really nice and very well done, with build mode seemingly already having an edge on sims 4 by adding a color wheel, getting rid of the grid system entirely and giving the ability to manipulate the height and/or length of individual objects-of course that means that it may take more work to create additional assets, so the size of the in-game catalog is a concern.
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